REV DUO Application Examples
One of the most common requests from Control Hub users is how to use the Blinkin to signal to a driver different actions the robot is performing. The basic code below walks through how to use the SDK to code the Blinkin to different actions. When a certain gamepad button is pressed the LED turns a solid color, if no buttons are pressed the LED defaults to the Beats Per Minute pattern with a Forest Pallette.
The Blinkin can run in a stand-alone operation mode when there is no way to generate a PWM signal, or a single output pattern is all that is needed. In this mode the Blinkin will be operating in Normal Mode with no input signal (blue blinking LED) and will default to the programmed no input signal pattern (factory setting is pattern 29 – Color Waves, Party Palette).
The currently displayed pattern can be changed at any time by pressing the up and down buttons to scroll through the . Unless a new default no signal test pattern is saved in memory by completing the setup mode process, the Blinkin will default back to the last saved pattern after a power cycle.