Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
This activity is intended to provide additional practice with using the touch sensor by completing a simple task. Students will build a small servo โgateโ regulating the entrance into an area. To raise the gate, the touch sensor must be pressed, but once a max number is pressed no more entries will be allowed.
Consider pairing this activity with students building a diorama of their gated area. Examples might include a museum, lunch room, theater, or store. This lesson may also be tied with classes introducing CAD, or safety and accessibility standards for buildings.
Touch Sensor
If/Else logic
Loops
ElapsedTime
Servo usage
Programming angular limits on a servo with the SRS Programmer
Intro to Robotics V2 - Unit 4, Lesson 25
Intro to Robotics V2 - Unit 5, Lesson 29 (ElapsedTime)
Students will:
Utilize the touch sensor in a practical scenario mimicking a real-life use case
Practice programming a touch sensor
Create a program that uses a count to track how many times the touch sensor has been pressed and that uses a timer to reset once the max is reached
Student Activity Worksheet:
Programming Guide:
[Optional] Programming Guide for two touch sensors:

Every year, thousands of wildfires ignite worldwide burning countless acres of land and damaging homes. New technologies and partnerships have helped firefighters conquer these blazes, but itโs not without danger as conditions can unexpectedly change.
In this challenge, students will team up to create an autonomous program for a robot drivetrain to showcases a robot's ability to navigate an area and identify active wildfires.
Teams must program their robot to autonomously navigate the play area and locate the forest areas currently in danger (marked by red tape). Once located, the robot should stop and raise it's signal flag, powered by a servo, before continuing on.
Safe and Danger Zones will be randomized once all robots are checked in for the round. Points are awarded for accuracy and time!
Boxes, such as the Orange Storage Tote, to serve as Tree Groves (QTY 6)
Tape (colors can be swapped based on availability)
White or Black
Red
Green
A4 Paper (8x11 paper) for the Brush Zones
Tape Measure
Timing Device
Robot Drivetrain:
Recommended REV Robotics Kit options:
and or
Feisty Fires is played on a 3m x 2m field that can be adjusted to accommodate space limitations. The layout provided is one example of how zones may be oriented and marked.
The outside perimeter of the field should be marked with tape, or another material.
Tree Groves are formed using an Orange Tote or similar sized box that creates an obstacle the robot must navigate around.
Brush Zones are flat areas, marked by paper that robots must navigate around without a physical barrier that prevents entry into the zone.
Guiding Lines are marked using tape and do not change after set up. These lines are intended to allow the use of color sensors for line following. The use of white or black tape is recommended depending on the color of the play area flooring.
The robot must start in the marked โRobot Launch Zoneโ.
The robot is considered โinsideโ the launch zone so long as some part of the robot is extended into the area
Robots may only be handled within the launch zone. Touching a robot outside of this area will result in a penalty.
Additional points will be rewarded for robots that return to the starting area after identifying a set number of targets (see point breakdown).
Before final randomization is completed, teams may be given time to check their sensor's ability to see the colors on the field and make reasonable adjustments.
Once all robots are checked in and impounded, no more changes to robots or code may be made for the round. Final randomization for the round will then be completed.
Danger Zones will be marked in red tape. Safe Zones in green.
There may be 3-4 Danger Zones per round
Similar to Tree Groves, the Brush Zones will be randomized after check in ends.
Brush Zones will have one side marked safe and one marked as danger
Robots may not drive through the Brush Zones in an attempt to read both markers at once. Doing so will result in an incorrect identification being marked along with a penalty.
Randomization should be done after all robots are checked in and no longer accessible to teams.
After setting up the field and randomizing, teams will take turns one at a time to test their robots.
Once on deck, a 5 minute time limit will be started. Teams may use this time to make quick preparations.
Teams will notify the judge when ready to begin the scoring attempt. On โGoโ the timer will begin for the robot's run to complete the course. Time continues until the 3 minutes are up.
Robots will navigate the play area to find the designated Danger Zones.
Robots may return to the Launch Zone after exiting to be repositioned and launched again.
While a team is attempting the challenge a judge will record the following:
Total number of Danger Zones identified - Tree Groves and Brush
Final time for the run attempt
Optional bonuses
Penalties that occur
(Target Score + Time Score + Bonuses) - Penalty Points = _____________
While this activity is intended to focus on autonomous program, it can be expanded to involve a mechanical aspect.
Students may design a small mechanism to "put out" identified fires by doing things like:
Placing an item representing "water"
Removing an item representing "fire"
Launching a game piece into an open bin/box for the Tree Groves
Completing a simple motion of touching the correct Zones instead of raising a flag
There are many new techologies that have been created to aid with both identifying wildfires and stopping their spread. This includes the use of firefighting robots of various forms!
Alongside programming their robot, students may be assigned a research project to explore one of these technologies or to create their own idea for a solution. Sharing their findings may come in the form of a short paper, presentation, or tri-fold style poster, as a few examples. This may help students to make real world connects and inspire them to think about what's next beyond their programming.
Tape may be substituted with construction paper secured under the bins of the Tree Groves
Multiple attempts to identify a Zone are allowed within the time limit. (Ex: The robot misses a Zone so the robot is brought back to the start to try again.)
This includes both Safe and Danger Zones.
A zone is considered successfully identified when a robot pauses before over the colored marker and raises its flag to a ~90 degree angle.
If the robot stops, but the flag is not raised OR has remained raised while moving it will not be counted as a success.
Robots returning after identifying 3 Zones will receive bonus points.
The judge will record points and penalties during the run.
When either the team has declared a run over, all locations are identified and the robot has stopped moving, or time has expired, the judge will record the time and begin score calculations.
Teams should check in about scoring before leaving the field.
Because this challenge focuses on programming, one robot kit/drivetrain may be shared across multiple groups.


5
Brush: Number of Danger Zones Identified
10
10
Zone Identification: Robot stopped before every marked zone in an attempt to identify its state.
30
10 per leave
Robot was handled outside the Launch Zone.
10 per handling
Robot entered, pushed, moved or otherwise displaced a zone.
10 per incident
This activity is intended to offer a fun challenge of building a robot to play tag against other robots using the touch sensor! Students will build the basic drivetrain, adding a servo for their flag, then program the touch sensor to prevent movement for a few seconds upon being pressed. While disabled from being tagged, their flag will raise as a visual cue of both being tempted and when theyโll be able to move again.
The game can be played using only the base drivetrain OR students may be granted time to build upon their robot using parts from their kit and craft materials.
Touch Sensor
If/Else logic
ElapsedTime
Servo usage
Programming angular limits on a servo with the SRS Programmer
Drivetrains
TeleOp Control
Intro to Robotics V2 - Unit 3 (Drivetrains and TeleOp Control)
Intro to Robotics V2 - Unit 4, Lesson 25 (Touch Sensor)
Intro to Robotics V2 - Unit 5, Lesson 29 (ElapsedTime)
Students will:
Program their touch sensor to deactivate driving for a time period and raise a servo-powered flag when pressed.
Practice controlling a robot using TeleOp controls using tank, arcade, or split arcade drive.
Bumper Bots Worksheet:
Bumper Bots Build Guide:
Bumper Bots Programming Guide:

Looking for extra robotics and engineering activities for the classroom or to try with a FTC program?
These DUO Classroom Activities are designed to reinforce concepts, encourage exploration, and offer additional opportunities to use the EDU Kit V2 and DUO System to its fullest extent!
Most activities range from 60-120 minute completion time with options or suggestions to further expand upon the activity. Perfect for filling in extra class time in a semester, introducing new students to robotics, or demonstrations as part of summer camps and workshops.
Each DUO Classroom Activity provides the following:
Teacher Activity Plan
Includes a description of the activity, any prerequsites, quick guide for essential information, picture references, answer sheet, and standard lesson plan
Student Handouts
If Applicable:
Build guide and CAD
Programming guide
Optional expansions for the activity
Each activity is labeled with a set of categories to make it easy to navigate and choose the ideal activity based on the goal!
Click one of the activity pictures to get started!
These challenges are larger activities intended to be used for additional skill building or community engagement. Rather than being lesson or rubric based, these activities include a simple scoring system that can be adapted or used to encourage a little fun competition!
The Bonus Challenges were designed to be open to a larger set of robot kit options, including the base kits used for FTC and FGC.
The Feisty Fires Challenge was created to expand upon the theming of the FGC 2026 Competition: Igniting Innovation!
In this activity, students will design an autonomous robot to navigate a course to identify active fires and safe zones using sensors.
The Rubble Robots Challenge is mechanical focused, intended to encourage the exploration of mechanisms designed to handle different materials. The team is tasked with helping to clean up debris in a Construction Site.
Additionally, students have to navigate an area filled with obstacles as they drive their robot and clean up.
Additional Builds
These activities provide a large build that can be completed with the EDU Kit V2
Challenge
These activities provide an additional large challenge for students to complete - similar to the unit challenges in the Intro to Robotics V2 curriculum
Exploration

These activities encourage general exploration and curiosity of robotics
Exploring Concepts
These activities focus on reinforcing or expanding on specific robotics or engineering concepts
Mechanical Focus
These activities focus on building mechanical and construction skills
Programming Focus
These activities focus on building programming skills and/or utilizing sensors
Multiple Focus
These activities focus on a mix of programming and mechanical aspects
Programless Drivetrain
Est Time: 60 minutes
Additional Builds, Exploration, Mechanical Focus
Sensors: None
Programless Drivetrain - Gearing Challenges
Est Time: 60-120 minutes
Exploring Concepts, Additional Challenges, Mechanical Focus
Sensors: None
Count-by-Count
Est Time: 60 - 120 minutes
Exploring Concepts, Programming Focus
Sensors: Touch Sensor
Programming Concepts: Logic, Loops, Sleep, ElapsedTime, Variables
Bumper Bots
Est Time: 60-120 minutes
Additional Builds, Exploration, Multiple Focus
Sensors: Touch Sensor
Programming Concepts: Logic, ElapsedTime




In this activity, student groups will build a simple drivetrain powered by a single servo and the SRS Programmer. This slow moving drivetrain is intended to offer an opportunity to explore the EDU Kit V2, using the parts to create motion without any programming set up.
Here the focus is on growing more comfortable with the DUO Systemโs parts, hardware, and tools before tackling larger builds!
Servo usage
Changing modes with the SRS Programmer
Simple gear trains
Using the DUO Build System
Intro to Robotics V2 - Unit 1, Lesson 2: Mechanical Basics
This activity can replace or be an additional option to the EDU Launcher Build
Students will:
Practice working with the DUO Build System to construct a simple drivetrain.
Review the tools available within the EDU Kit V2 and utilize them in the appropriate use case
Explore the basics of creating motion using wheels, gears, and hex shafts powered by a single servo.
Build Guide:

In this challenge, teams have been contracted to develop a robot that can help clear rubble from a construction site. This robot will be driven by an operator, but will need to move different kinds of debris to the appropriate area for collection.
Additionally, there are plants and existing structures on the construction site the robot and operator must be careful to not damage or remove.
Non-robotic craft materials for building such as cardboard, construction paper, tape, cups, pipe cleaner, popsicle sticks, straws, etc
Floor safe tape (ex: painterโs tape) to mark the area
3 different โdebrisโ materials for the robots to move
Recommended: tennis ball/other small ball, toilet paper tubes, crumpled paper balls
Other options: balls of different color, math or small wooden blocks, cups, small empty boxes, pom-pom balls, old FTC game pieces, small/round fidget toys, empty bottles or cans
Obstacles for the play area that the robot should avoid
Suggested: cones, small boxes, books, cups, potted plants, containers, etc
Recommended REV Robotics Kit Options:
Suggested Starting Robot Drivetrain:
Rubble Robots is played on a 2.5m x 2.5m field that can be adjusted to accommodate space limitations. The layout provided is one example for how the Plant or Structure Obstacles may be arranged. If the play space is reduced, the number of obstacles should also be reduced.
The outside perimeter of the field should be marked with tape, or another material.
Plants or Structures are obstacles on the field the operator must avoid while controlling the robot to pick up debris. The robot may not displace or damage these obstacles.
Collection Zones (Trash, Structural, and Environmental) are the drop-off locations for the 3 different types of debris that will be scattered on the field.
Debris are loose pieces placed randomly on the field before a match for the robot to gather and place into the correct Collection Zone.
Itโs encouraged to use recycled materials for the debris, such as having students bring in the toilet paper rolls or using scrap paper for the crumpled paper balls.
Itโs recommended to start with a set amount of each item then increase or decrease based on student performance.
Suggested:
Trash (orange) = crumpled paper balls (x10)
The robot must be drivable using a gamepad
Teams may choose to use two gamepads for split controls.
The robot must allow the operator to retrieve and move 3 different forms of debris to their appropriate collection location
The robot must fit within a 460mm x 460mm square at start up. There is no max height limit.
The robot must remain within the designated play area.
The robot may not damage or move existing plants and structures within the construction site
Only one robot is permitted in the play area at a time.
Teams will have 5 minutes to prepare, run their robot, and attempt the challenge.
The robot must start in the marked โRobot Launch Zoneโ.
The robot is considered โinsideโ the launch zone so long as some part of the robot is extended into the area
Robots may only be handled within the launch zone. Touching a robot outside of this area will result in a penalty.
Students may change out parts or make changes to the robot if it returns to the Robot Launch Zone
Robots may not damage (ex: rip, misshape, crack) debris.
Debris that leaves the play area will be returned in a random location.
Debris that is scored in the incorrect Collection Zone will be removed and cause a penalty.
There is no limit to the number of debris robots may handle at a time.
Debris should be placed before a team is preparing to play. It's recommended to encourage students spectating to aid with placement so long as placement is fair (ex: debris not half outside the play area or stuck against an obstacle).
After debris has been distributed on the field, the team may begin their match time by notifying the judge. During their 5 minutes, teams may discuss and strategize or make small changes to their robot before beginning the 2 minute run period.
Only one robot and team should be allowed in the play area at a time.
Robots must be placed in the Robot Launch Zone before teams begin their run. The judge will give a brief countdown before the 2 minute run period begins.
While a team is attempting the challenge a judge will record the following:
Total number of debris collected in each of their correct Collection Zones
Debris accidentally placed in the incorrect zone
Final time for the run attempt
Other penalties that occur
(Target Score + Time Score) - Penalty Points = _____________
Obstacles may be added, removed, or their locations may be randomized between attempts from teams to complete the challenge. Changing obstacles creates new opportunities for teams to strategize their approach or consider making changes to their robot!
Similarly, debris may be added or changed to create additional challenges.
Consider adding an additional challenge for robots to place or move objects after the debris within the construction area is cleared. This may include placing something on top of an obstacle, placing a new obstacle, or rearranging the obstacles to appropriate locations.
It's recommended to start simple with placing a single object in a randomized location as a sort of "end game" before expanding too much on this concept.
Environmental (red) = toilet paper rolls (x10)
Structural (purple) = small ball game piece (x3-x5) such as the Artifact wiffle balls from FTC (2025-26) or Wildfire ball from FGC (2026)
The robot must complete the clean up in 2 minutes
The clean up attempt is limited to 2 minutes.
Moving debris is up to the Judge's discretion, but may be considered if the debris is damaged, stuck, stacked, on an obstacle, etc.
The judge will record points and penalties during the run.
Debris that enters a Collection Zone may be removed.
Debris that exists the play area should be returned to a random location.
When either the team has declared a run over, all debris has been cleared (correct or incorrectly), or time has expired, the judge will record the time and begin score calculations.
Teams should check in about scoring before leaving the field.

5
Environmental Debris
5
Structural Debris
15
Debris placed in the incorrect Collection Zone
15 per debris piece
Robot left the play area
10 per leave
Robot was handled outside the Launch Zone
10 per handling
Robot entered, pushed, moved or otherwise displaced an obstacle
10 per incident



This activity pairs with the Programless Drivetrain Build Activity to introduce the challenge of utilizing gears to modify the drivetrainโs speed and torque. Students will have to adjust their gearing to accomplish their goal as the servoโs output cannot be modified!
Students will take advantage of the extrusion frame to slide their hex shafts, wheels, servo, and gears into different places to adjust their gearing. Additional hex shafts can be added to expand the gear train.
This activity includes two challenge options: a short version (SV) and a longer version (LV)
Servo usage
Changing modes using the SRS Programmer
Calculating the gear ratio of a gear train
Torque vs. speed in a gear train
[Optional] Compound gearing
Intro to Robotics V2 - Unit 2
This activity can replace or be completed in additional to the existing Unit 2 Challenge
Students will:
Explore how changing gearing changes the outputted speed and torque
Define what is a gear train and gear ratio
Calculate gear ratios on a gear train
Build Guide (shared with Programless Drivetrain Activity):
Intro Worksheet:
Gearing Challenge Activity (Short Version) Worksheet:
Gearing Challenge Activity (Long Version) Worksheet:
[Optional] Compound Gearing Worksheet:
