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  • Introduction
  • Getting Started with Control Hub
    • Connect to the Robot Controller Console
    • Updating Wi-Fi Settings
    • Connecting Driver Station to Control Hub
    • Wiring Diagram
    • Next Steps
  • Getting Started with Driver Hub
  • Adding More Motors
    • SPARKmini Motor Controller
    • Adding an Expansion Hub
  • Troubleshooting the Control System
    • General Troubleshooting
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      • Driver Hub Battery Troubleshooting
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      • XT-30 - Power Cable
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      • JST PH - Sensors and RS485
    • Integrated Sensors
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    • Managing Wi-Fi on the Control Hub
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      • Firmware Changelog
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      • Updating Robot Controller Application via Android Studio
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      • Driver Hub OS - Change Log
    • Accessing Log Files
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  • Hello Robot - Intro to Blocks Programming
    • Welcome to Hello Robot!
    • Where to Program - Client vs. Browser
      • What is an OpMode?
    • Setting up a Configuration
      • Common Errors in Configuration
    • Using a Gamepad
    • Part 1: Tackling the Basics
      • Tackling the Basics Directory - Blocks
      • Creating an OpMode - Blocks
      • Programming Essentials
      • Programming Servos
        • Programming Servo Basics
        • Using a Gamepad with a Servo
        • Programming Servo Telemetry
      • Programming Motors
        • Programming Motors Basics
        • Programming a Motor with a Gamepad
        • Programming Motor Telemetry
      • Programming Touch Sensors
      • Programming Color Sensors
        • Color Sensor Telemetry
        • Detecting Color
    • Part 2: Robot Control
      • Robot Control Blocks Directory
      • Programming Drivetrain Motors
      • Arcade Style TeleOp - Blocks
        • Establishing Variables in Blocks
        • Motor Power vs. Robot Movement
        • Programming Arcade Drive
      • Arm Control - Blocks
        • Adding a Limit Switch
      • Robot Control Full Program
    • Part 3: Autonomous and Encoders
      • ElapsedTime - Blocks
        • ElapsedTime Setup
        • ElapsedTime Logic
        • ElapsedTime - Multiple Movements
      • Encoder Basics
      • Drivetrain Encoders - Blocks
        • Converting Encoder Ticks to a Distance
        • Moving to a Target Distance
        • Setting Velocity
        • Turning the Drivetrain Using RUN_TO_POSITION
      • Arm Control with Encoders - Blocks
        • Estimating the Position of the Arm
        • Calculating Target Position
        • Using Limits to Control Range of Motion
    • Part 4: Going Beyond!
      • Exploring Functions
      • Programming Mecanum - Simplified
      • Programming Mecanum - Refined
  • Hello Robot - Intro to OnBot Java Programming
    • Welcome to Hello Robot!
    • Where to Program - Client vs. Browser
      • What is an OpMode?
    • Setting up a Configuration
      • Common Errors in Configuration
    • Using a Gamepad
    • Part 1: Tackling the Basics
      • Tackling the Basics Directory - OnBot
      • Creating an OpMode - OnBot
      • Programming Essentials
      • Programming Servos
        • Programming Servo Basics
        • Using a Gamepad with a Servo
        • Programming Servo Telemetry
      • Programming Motors
        • Programming Motor Basics
        • Programming a Motor with a Gamepad
        • Programming Motor Telemetry
      • Programming Touch Sensors
    • Part 2: Robot Control
      • Robot Control OnBot Java Directory
      • Programming Drivetrain Motors
      • Arcade Style TeleOp - OnBot Java
        • Establishing Variables in OnBot Java
        • Motor Power vs. Robot Movement
        • Programming Arcade Drive
      • Arm Control - OnBot Java
        • Adding a Limit Switch
      • Robot Control Full Program
    • Part 3: Autonomous and Encoders
      • ElapsedTime - OnBot Java
        • ElapsedTime Setup
        • ElapsedTime Logic
        • ElapsedTime - Multiple Movements
      • Encoder Basics
      • Drivetrain Encoders - OnBot Java
        • Converting Encoder Ticks to a Distance
        • Moving to a Target Distance
        • Setting Velocity
        • Turning the Drivetrain Using RUN_TO_POSITION
      • Arm Control with Encoders - OnBot Java
        • Estimating the Position of the Arm
        • Calculating Target Position
        • Using Limits to Control Range of Motion
  • Sensors
    • Introduction to Sensors
    • Digital
    • Analog
    • I2C
      • IMU
        • Orientating the IMU
      • Adding an External IMU to your Hub
    • Encoders
      • REV Motor Encoders
      • Through Bore Encoder
    • Using 3rd Party Sensors
      • Sensor Compatibility Chart
  • Useful Links
    • REV DUO Build System
  • Legacy Documentation
    • Configuring Your Android Devices
    • Expansion Hub with Android Device Robot Controller
      • Driver Station and Robot Controller Pairing
      • Wiring Diagram
      • Configuration
    • REV Hub Interface Software
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On this page
  • Setting a Time Limit
  • Modifying Our While Loop
  • Quick Check!
  • Resetting the Timer
  • Adding Telemetry

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  1. Hello Robot - Intro to Blocks Programming
  2. Part 3: Autonomous and Encoders
  3. ElapsedTime - Blocks

ElapsedTime Logic

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Last updated 10 months ago

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For now our goal will be to have the motors move forward for 3 seconds. To accomplish this we need to edit our main While Loop so that it triggers when the OpMode is active AND the ElapsedTime timer is less than or equal to 3 seconds.

Setting a Time Limit

Lets start by creating our less than or equal to condition. Grab the from the Logic menu.

With our time condition ready, we can set it aside for a moment.

Modifying Our While Loop

Now let's set up our logic to modify our While Loop.

Quick Check!

Let's give our OpMode a try and test the following scenarios:

  • What happens when hitting play quickly after the initialization button is pressed?

  • What happens when hitting play 2 seconds after the initialization button is pressed?

  • What happens when hitting play 10 seconds after the initialization button is pressed?

What happens while testing?

You may notice the robot moves different distances depending on how long the wait is between INITIALIZATION and PLAYING the program. But why is that?

Remember our timer starts counting when created. Currently, our program creates our timer during initialization meaning it's counting up before Play is ever pressed. If we wait too long our robot may not do anything at all when clicking Play!

Resetting the Timer

Not being able to pause between initialization and pressing Play is probably not ideal in most situations. It certainly makes tracking how far the robot will travel more challenging, the opposite of what we'd like ElapsedTime to help us do.

Since this is before our loop our robot will complete it once when Play is pressed. Then will complete the check for our while loop.

Test your program again with this change!

Consider marking different goals on the floor with tape to practice determining how much time the robot needs to reach it.

Adding Telemetry

In previous parts, we've looked at adding telemetry as a way for the robot to communicate with us. In this situation, it would be helpful for the robot to be able to tell us how much time it has counted so we can make adjustments to our program!

Recall we can find our telemetry block under the utilities menu:

For our key let's call it "Number of Seconds in Phase 1" for now. This will be useful for distinguishing where in our program our robot is during the next section.

Save your OpMode and give it a try!

Next select the block from the ElapsedTime menu. Snap the block into the left side of the block. Using the dropdown menu, change the generic to the variable we established earlier.

On the other side of our equation, we need to add a block from the Math menu. Change the number block to 3.

Right now the is equal to three. Use the arrow next to the equal sign to choose the less than or equal to sign from the dropdown menu.

First, grab an block from the Logic menu. The block we currently have as part of our loop will be moved to the lefthand side.

On the other side, add the block:

This block set will connect where the block originally was. Now the while loop will now activate when both conditions of the AND block are true.

To keep this from happening the timer should be reset once the OpMode is active. Grab the call block from the ElapsedTime menu and switch it to our runtime variable.

This will be added to our program BELOW the comment and ABOVE the while loop.

Now let's explore what happens when we change our time limit to different amounts. You can adjust your time limit by changing the 3 in our block to a different number.

Our block will snap into our number slot.