ElapsedTime Logic
Last updated
Last updated
For now our goal will be to have the motors move forward for 3 seconds. To accomplish this we need to edit our main While Loop so that it triggers when the OpMode is active AND the ElapsedTime timer is less than or equal to 3 seconds.
Lets start by creating our less than or equal to condition. Grab the from the Logic menu.
With our time condition ready, we can set it aside for a moment.
Now let's set up our logic to modify our While Loop.
Let's give our OpMode a try and test the following scenarios:
What happens when hitting play quickly after the initialization button is pressed?
What happens when hitting play 2 seconds after the initialization button is pressed?
What happens when hitting play 10 seconds after the initialization button is pressed?
Not being able to pause between initialization and pressing Play is probably not ideal in most situations. It certainly makes tracking how far the robot will travel more challenging, the opposite of what we'd like ElapsedTime to help us do.
Since this is before our loop our robot will complete it once when Play is pressed. Then will complete the check for our while loop.
Test your program again with this change!
Consider marking different goals on the floor with tape to practice determining how much time the robot needs to reach it.
In previous parts, we've looked at adding telemetry as a way for the robot to communicate with us. In this situation, it would be helpful for the robot to be able to tell us how much time it has counted so we can make adjustments to our program!
Recall we can find our telemetry block under the utilities menu:
For our key let's call it "Number of Seconds in Phase 1" for now. This will be useful for distinguishing where in our program our robot is during the next section.
Save your OpMode and give it a try!
Next select the block from the ElapsedTime menu. Snap the block into the left side of the block. Using the dropdown menu, change the generic to the variable we established earlier.
On the other side of our equation, we need to add a block from the Math menu. Change the number block to 3.
Right now the is equal to three. Use the arrow next to the equal sign to choose the less than or equal to sign from the dropdown menu.
First, grab an block from the Logic menu. The block we currently have as part of our loop will be moved to the lefthand side.
On the other side, add the block:
This block set will connect where the block originally was. Now the while loop will now activate when both conditions of the AND block are true.
To keep this from happening the timer should be reset once the OpMode is active. Grab the call block from the ElapsedTime menu and switch it to our runtime variable.
This will be added to our program BELOW the comment and ABOVE the while loop.
Now let's explore what happens when we change our time limit to different amounts. You can adjust your time limit by changing the 3 in our block to a different number.
Our block will snap into our number slot.